TL;DR: I’m making an app to log my own personal meal/snack times as painlessly as possible, so I can track my eating habits and lose some weight. You can download v0.1 for OS X here.
If you’re like me, not having great ideas to work on is not a problem you have. You’ve got gazillions of project ideas lined up. Too many, in fact, and they’re all irresistible. But you won’t get far if all you do is flit from flower to flower and sip.
Our first game Alphabet Connection had auto-generated levels, so we were able to offer level packs with hundreds of levels. No such luck with Crypto Cross: the clues at least have to be written by hand (which is a silly expression by the way; ‘by head’ is nearer the mark than ‘by hand’).
This post is a quick report on the evolution of our level-making process for Crypto Cross: how we went from pen and paper to a custom-built iPad app.
It’s a free game with IAP for additional levels and hints. First day downloads were 2784; a pleasant surprise, as we were expecting 200-400. After five days, we had 6879 unique users according to Flurry analytics, with 36011 sessions in all.
That sounds good, right? We’re printing money? Not really. We’ve only made $124 so far. That’s about 1.8 cents per download.